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3 tháng 1 2022

Animation là Hoạt hình nha

3 tháng 1 2022

Animation là hoạt hình .

26 tháng 10 2018

Thực hiện thao tác chọn Slide Show -> Custom Animation là để tạo hiệu ứng động cho một đối tượng trong slide.

→ Đáp án A

3 tháng 12 2021

1 đoạn ảnh animation nha

24 tháng 2 2022

bạn mình

nó vẽ đẹp lắm đc giải nhì vẽ cơ

để mình nhờ nó cho 

bạn nhắn mình số bạn mình sẽ nhắn cho nó

số mình : 0866628526

 Exercise 4: [●●○]Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of...
Đọc tiếp

 

Exercise 4: [●●○]

Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

Question 1:  What aspect of computer animation does the passage mainly discuss?

A. The production procession  B. The equipment needed  C. The high cost            D. The role of the artist

 

Question 2:   According to the passage, in computer-assisted animation the role of the computer is to draw the

                 .

A. first frame             B. middle frames      C. last frame              D. entire sequences of frames

Question 3:  The word “they” in the second paragraph refers to      .

A. formulas                         B. objects                       C. numbers                    D. database

Question 4:  According to the passage, the frame buffers mentioned in the third paragraph are used to                                                                                                                                                                        .

A. add color to the images                          B. expose several frames at the same time

C. store individual images                          D. create new frames

Question 5: According to the passage, the positions and colors of the figures in high-tech animation are determined by .

A. drawing several versions                                               B. enlarging one frame at a lime

C. analyzing the sequence from different angles            D. using computer calculations

Question 6:  The word “captures” in the fourth paragraph is closest in meaning to         .

A. separates                        B. registers                     C. describes                   D. numbers

Question 7:  The word “Once” in the fourth paragraph is closest in meaning to   .

A. before                             B. since                           C. after                           D. while

Question 8:  According to the passage, how do computer-animation companies often test motion?

A.  They experiment with computer-generated line drawings.

B.  They hand-draw successive frames.

C.  They calculate high-resolutions images.

D.  They develop extensive mathematical formulas.

Question 9:  The word “task” in the fourth paragraph is closest in meaning to     .

A. possibility                      B. position                     C. time                            D. job

Question 10:  Which of the following statement is supported by the passage?

A.  Computers have reduced the costs of animation.

B.  In the future, traditional artists will no longer be needed.

C.  Artists are unable to produce drawings as high in quality as computer drawings.

D.  Animation involves a wide range of technical and artistic skills.

1
18 tháng 8 2021

Question 1:  What aspect of computer animation does the passage mainly discuss?

A. The production procession  B. The equipment needed  C. The high cost            D. The role of the artist

 

Question 2:   According to the passage, in computer-assisted animation the role of the computer is to draw the

                 .

A. first frame             B. middle frames      C. last frame              D. entire sequences of frames

Question 3:  The word “they” in the second paragraph refers to      .

A. formulas                         B. objects                       C. numbers                    D. database

Question 4:  According to the passage, the frame buffers mentioned in the third paragraph are used to                                                                                                                                                                        .

A. add color to the images                          B. expose several frames at the same time

C. store individual images                          D. create new frames

Question 5: According to the passage, the positions and colors of the figures in high-tech animation are determined by .

A. drawing several versions                                               B. enlarging one frame at a lime

C. analyzing the sequence from different angles            D. using computer calculations

Question 6:  The word “captures” in the fourth paragraph is closest in meaning to         .

A. separates                        B. registers                     C. describes                   D. numbers

Question 7:  The word “Once” in the fourth paragraph is closest in meaning to   .

A. before                             B. since                           C. after                           D. while

Question 8:  According to the passage, how do computer-animation companies often test motion?

A.  They experiment with computer-generated line drawings.

B.  They hand-draw successive frames.

C.  They calculate high-resolutions images.

D.  They develop extensive mathematical formulas.

Question 9:  The word “task” in the fourth paragraph is closest in meaning to     .

A. possibility                      B. position                     C. time                            D. job

Question 10:  Which of the following statement is supported by the passage?

A.  Computers have reduced the costs of animation.

B.  In the future, traditional artists will no longer be needed.

C.  Artists are unable to produce drawings as high in quality as computer drawings.

D.  Animation involves a wide range of technical and artistic skills.

19 tháng 12 2021

Trong các bệnh sau, bệnh nào do virus gây ra?

A. Bệnh viêm gan BB. Bệnh laoC. Bệnh quai bD. Bệnh uốn ván

C

HT

19 tháng 12 2021

A. Bệnh viêm gan BB. Bệnh laoC. Bệnh quai bịD. Bệnh uốn ván

7 tháng 3 2022

I think this new animation is interesting

7 tháng 3 2022

I think this new animation is interesting.

22 tháng 5 2016

a) Dấu hiệu là điểm kiểm tra môn Toán (học kì 1) của mỗi học sinh lớp 7C

    Số các giá trị: 11 giá trị

b) Tự vẽ nha

22 tháng 5 2016

Nhầm, sửa nha

a) Dấu hiệu là điễm kiểm tra môn Toán (học kì I) của môi học sinh lớp 7C

     Số các giá trị: 50 giá trị

b) Tự vẽ nha

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, how do computer-animation companies often test motion?

A. They experiment with computer-generated line drawings

B. They hand-draw successive frames

C. They calculate high-resolutions images

D. They develop extensive mathematical formulas

1
24 tháng 7 2018

Đáp án A

Key words: computer-animation companies, test motion.

Câu hỏi: Theo đoạn văn, làm thế nào các công ty hoạt hình máy tính kiểm tra chuyển động?

Clue: “Often, computer – animation companies first do motion tests with simple computer-generated line drawings before selling their computers …”: Thường thường, các công ty hoạt hình máy tính lúc đầu làm kiểm tra chuyển động với những bản vẽ do máy tính tạo ra trước khi bán máy tính của họ …

Ta chọn đáp án A. They experiment with computer-generated line drawings: Họ thí nghiệm với những bản vẽ do máy tính tạo ra.

Các đáp án khác không phù hợp.

     B. They hand-draw successive frames: Họ vẽ tay những khung hình liên tiếp

     C. They calculate high-resolutions image: Họ tính toán những bức ảnh có độ phân giải cao

     D. They develop extensive mathematical formulas: Họ phát triển công thức toán mở rộng

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the positions and colors of the figures in high-tech animation are determined by ________.

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
19 tháng 7 2017

Đáp án D.

Key words: positions, colors, figures in high-tech animation.

Câu hỏi: Theo bài văn, vị trí và màu của nhân vật hoạt hình kỹ thuật cao được quyết định bởi cái gì?

Clue: “The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film”: Máy tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim

Phân tích: Vị trí và màu sắc của nhận vật bị điều chỉnh bởi máy tính, nghĩa là do máy tính quyết định. Vậy chọn đáp án D. using computer calculations: sử dụng máy tính để tính toán. Các đáp án khác không có thông tin.

     A. drawing several versions: vẽ vài phiên bản

     B. enlarging one frame at a time: phóng to một khung hình

     C. analyzing the sequence from different angles: phân tích chuỗi từ nhiều    góc độ