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Tetris: the most popular video game ever.There is an almost unlimited number of video games on the market today and you could be forgiven for being under the (17) the best ones are those packed with special effects, requiring great technique. Nothing could be further from the (18) The favorite game of all time is also one of the oldest and most basic: Tetris. The player has to fit a LIMITED IMPRESS that. TRUE (19). of shapes together on the screen. When a whole row is made without gaps between...
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Tetris: the most popular video game ever.

There is an almost unlimited number of video games on the market today and you could be forgiven for being under the (17) the best ones are those packed with special effects, requiring great technique. Nothing could be further from the (18) The favorite game of all time is also one of the oldest and most basic: Tetris. The player has to fit a LIMITED IMPRESS that. TRUE (19). of shapes together on the screen. When a whole row is made without gaps between the blocks, the line vanishes. Should a line remain VARY (20) , however, new blocks will build up on top of it. Once the screen's full, the game's over. COMPLETE Part of the (21) is that anyone can play Tetris. Scientists also believe that the game's (22). is due to the fact that it makes our APPEALING POPULAR brains work with greater (23). becomes, so we carry on, (24). The more we play, the easier it trying to beat our last high score. EFFICIENT CONTINUE

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Complete the text with the correct form of the verbs in brackets. Use the past simple or present perfect. There is an example at the beginning. Video games (1) have existed (exist) for over sixty years. The first video games (2) ........... (appear) in the 1940s, when academics (3) ................. (begin) designing simple games, simulations, and artificial intelligence programs as part of their computer science research. However, video gaming (4) ............... (not/ reach mainstream...
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Complete the text with the correct form of the verbs in brackets. Use the past simple or present perfect. There is an example at the beginning.

Video games (1) have existed (exist) for over sixty years. The first video games (2) ........... (appear) in the 1940s, when academics (3) ................. (begin) designing simple games, simulations, and artificial intelligence programs as part of their computer science research. However, video gaming (4) ............... (not/ reach mainstream popularity until the 1970s and 1980s, when arcade games, gaming consoles and home video games (5) ................. (become) available to the general public. Before the development of realistic computer graphics that (6) ................... (occur) recently, the games that (7) ................. (drive) the industry in the 1970s (8) ............... (be) basic games like "Ping Pong" and, a little later, "Space Invaders." Since then, video gaming (9) .................... (become) a popular form of entertainment and a part of morden culture in most parts of the world, and today almost everyone under the age of fifty (10) ............... (play) a video games at least once.

1
22 tháng 2 2017

(2) appeared

(3) began

(4) doesn't

(5) became

(6) occured

(7) drove

(8)was

(9) became

( 10) played

xong gồi nha

24 tháng 2 2017

Thanks nhei :3

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câuDo you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your...
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Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câu

Do you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.

It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your attention, capture your imagination and play with your emotions.

The big difference, however is that watching a movie is a passive pastime. You have no say in how the plo develops or which characters dominate the story. With computer games, you direct your action and that is what makes them so exciting. Finding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make believe.

It is wrong to think of gaming as something simply for children and teenagers. In fact, the biggest growth area of the market is the 25-35 age group.

Question: What’s the big difference between watching a movie and playing computer games?

A. We have no say in how the plot develops in the movie but we direct the action with computer games.

BGames hold our attention but movies don’t

C.when watching a movie is we say nothing but we say a lot when playing computer games.

D. With computer games, we direct the action meanwhile we always keep silent when watching a movie.

1
15 tháng 9 2018

Đáp án: A

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câuDo you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your...
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Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câu

Do you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.

It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your attention, capture your imagination and play with your emotions.

The big difference, however is that watching a movie is a passive pastime. You have no say in how the plo develops or which characters dominate the story. With computer games, you direct your action and that is what makes them so exciting. Finding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make believe.

It is wrong to think of gaming as something simply for children and teenagers. In fact, the biggest growth area of the market is the 25-35 age group.

Question: The sentences are not true EXCEPT

A. Computer games are just for kids

B. As soon as a family buys a new PC, all they want to do is to play games.

C. It is wrong to think of gaming as something simply for children and teenagers.

D. The biggest growth area of the computer game market is the 25-35 age group

1
22 tháng 7 2017

Đáp án: A

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câuDo you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your...
Đọc tiếp

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câu

Do you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.

It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your attention, capture your imagination and play with your emotions.

The big difference, however is that watching a movie is a passive pastime. You have no say in how the plo develops or which characters dominate the story. With computer games, you direct your action and that is what makes them so exciting. Finding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make believe.

It is wrong to think of gaming as something simply for children and teenagers. In fact, the biggest growth area of the market is the 25-35 age group.

Question: Which of the followings is considered the main theme of the passage?

A. The game industry now makes a lot of money

B. The biggest growth area of the computer game market is the 25-35 age group.

C. Video gaming has become one of the most popular forms of entertainment today.

D. The difference between movies and games have been proven.

1
21 tháng 4 2017

Đáp án: C

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câuDo you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your...
Đọc tiếp

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câu

Do you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.

It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your attention, capture your imagination and play with your emotions.

The big difference, however is that watching a movie is a passive pastime. You have no say in how the plo develops or which characters dominate the story. With computer games, you direct your action and that is what makes them so exciting. Finding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make believe.

It is wrong to think of gaming as something simply for children and teenagers. In fact, the biggest growth area of the market is the 25-35 age group.

Question: A good game is like a good film because ……………………………..

A. All are correct

B. it plays with our emotions

C. it captures our imagination

D. it holds our attention

1
7 tháng 5 2018

Đáp án: A

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câuDo you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your...
Đọc tiếp

Đọc kỹ đoạn văn sau và chọn phương án đúng (A hoặc B, C, D) cho mỗi câu

Do you think computer games are just for kids? Then you should think again. You might be surprised to learn that the game industry now makes more money tha Hollywood. As soon as a family buy a new PC, all they really want to do is to play games.

It is hardly surprising that video gaming has become one of the most popular forms of enter tainment today. Agood game is like a good film; it will hold your attention, capture your imagination and play with your emotions.

The big difference, however is that watching a movie is a passive pastime. You have no say in how the plo develops or which characters dominate the story. With computer games, you direct your action and that is what makes them so exciting. Finding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make believe.

It is wrong to think of gaming as something simply for children and teenagers. In fact, the biggest growth area of the market is the 25-35 age group.

Question: Which of the sentences is NOT true?

AThe game industry now makes more money then Hollywood.

BFinding the right game is likely to signal the beginning of a lasting love affair with the interactive world of make-believe.

C. It is surprising that video gaming has become one of the most popular forms of entertainment today.

DWatching a movie is more passive than playing a computer game.

1
25 tháng 4 2017

Đáp án: C

Read the following passage and mark the letter A, B, C or D to indicate the correct answer to each of thequestions. The habits of those who constantly play video games are very important to people working in video-game industry. If video games are going to one of the most attractive features of future interactive systems, it is essential for producers to know what types of games to make, how best to present such games on interactive video, and how to ensure that such games maintain their...
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Read the following passage and mark the letter A, B, C or D to indicate the correct answer to each of thequestions.

The habits of those who constantly play video games are very important to people working in video-game industry. If video games are going to one of the most attractive features of future interactive systems, it is essential for producers to know what types of games to make, how best to present such games on interactive video, and how to ensure that such games maintain their fascination for people. Above all, it is vital to build up detailed profiles of people who are addicted to video games.

Until recently, the chief market for video games has been boys aged eight to fifteen. The fascination for interactive video games is seen in its purest form in this group. Video games appeal to some deep instinct in boys who find it impossible to tear themselves from them. Schoolwork is ignored, health is damaged and even eating habits are affected. Girls of the same age, however, are entirely different, demonstrating far greater freedom from the hold of video games. Quite simply, they can take video games in their strike, being able to play them when they want and then leave them alone.

28. Producers of video games are keen on .........................

A. finding the best ways of continuing to attract people

B. developing computer techniques in making such games

C. learning about drug to which people are addicted

D. designing ways

29. The people who are most attracted to video games are .........................

A. young adult women B. boys from eight to fifteen years old

C. girls between eight and fifteen D. supermarket assistants

30. ........................have different attitude towards playing video games.

A. Adult men and women B. Boys and girls from eight to fifteen

C. Girls and boys above fifteen D. Girls and boys below eight

31. The addiction to video games can be so powerful that it can .........................

A. separate boys from girls B. make people relaxing

C. destroy people’s instincts D. make people physically ill.

32. Compared with boys of the same age, girls are .........................

A. more intelligent than boys B. more addicted to video games

C. more concentrated on video games D. less influenced by video games

Rewrite the following sentences, using the provided word keep meaning as that ofthe rootone.

33. My cousinoftenvisited me when he lived in Hanoi.

My cousinused.........................................................................................................

34. “Do you go to school on Sunday?” myfriendasked.

My friendasked.........................................................................................................

35. It took me threehoursto clean the house yesterday.

I spent.........................................................................................................

36. I fell asleep because the film was boring.

The film was so ............................................

Completethesecondsentencesothatithasasimilarmeaningtothefirstsentence,using the word in capital

37. What is the price of your laptop(H OW MUCH)

...........................................................................................

38. Are they going to build a school here? ( BUILT)

............................................

39. Jim has a habit of working hard. ( USED)

............................................

40. They didn’t go camping yesterday because Sars covi 2 spread widely .(IF )

......................................................................................................................

Mong các bạn giúp mình bài này, mình đang cần gấp. Mình cảm ơn

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Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
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Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

What is the main idea of the passage?

A. Satoru Iwata is a man with amazing ideas

B. Gaming is not just for dedicated gamers anymore

C. Satoru Iwata is an important man for dedicated gamers 

D. The gaming industry is making educational games now

1
16 tháng 3 2019

Ý chính của bài đọc này là gì?

A. Satoru Iwata là một người đàn ông có những ý tưởng đáng ngạc nhiên.

B. Việc chơi game không chỉ dành cho đối tượng chơi game chuyên nghiệp nữa.

C. Satoru Iwata là một người đàn ông quan trọng cho những người chơi game chuyên nghiệp.

D. Nền công nghiệp game đang tạo ra nhiều trò chơi mang tính giáo dục.

Chọn A

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

The word “groundbreaking” in the last paragraph is closest in meaning to ______.

A. innovative 

B. bad 

C. beautiful 

D. natural 

1
3 tháng 11 2017

Từ “groundbreaking” ở đoạn cuối gần nghĩa với _________.

A. innovative (adj): sáng tạo, cải tiến, đổi mới

B. bad (adj): tệ hại

C. beautiful (adj): đẹp

D. natural (adj): tự nhiên

Thông tin: With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

Tạm dịch: Với tất cả những thứ mà chúng ta nhìn thấy, chúng ta chỉ có thể hỏi là liệu Iwata sẽ làm gì tiếp theo. Chắc chắn đó sẽ là những thứ mang tính đột phá.

Chọn A